ArcheAge was my "gaming retirement" game. After 35 years of saving the princess / kingdom / world / galaxy, I had lost the zeal for grand adventures. My avatar in ArcheAge represented every character I ever played, now content to spend evenings enjoying the sunset from her cottage and farm plot on top of a mountain plateau. Of all the casual and cozy games I've tried, ArcheAge was the only to “feel like home”.
It wasn’t just the robust open-world housing system that made this so. The game offered a comprehensive life-skilling system -- fishing, crafting, trading, resource gathering and refinement, hauling trade packs, farming, music. Gliders allowed for a third dimension of travel and exploration. There were a large variety of pets (some could be used to help with combat or life-skills), mounts and steam powered vehicles. Boats -- from simple rowboats to merchant vessels to decked out battleships -- allowed players to travel between islands and continents. There was a crime / jury / jail system. It was always great fun getting randomly summoned for jury duty and hearing the accused defending themselves. Graphically, the game held out very well for having come out in 2013. I was always stunned at the sunset over the sea while sailing in a clipper ship on an inter-continental trade run. Water physics were top-notch even in 2024.
At its core, ArcheAge was a phenomenal player driven sandbox mmorpg. It did a great many things right and for the most part they all worked together. But the experience was marred by both developer / publisher mismanagement and player abuse / cheating / griefing pretty much since launch.
There are private servers and emulators around, but I do not trust them. Although I expect the chances to be slim to none, I would absolutely love for there to be an offline version of ArcheAge. It could be a near exact replica of the last NA release, with minor changes such as cash shop items being purchasable with in-game currency.