Posted June 23, 2014
Hi,
I've been slowly modding my NWN base game via the kinda things I can do with the .2da files to make the game more fun for myself, but one thing I can't seem to find out how to do with that alone is actually adding a new feat, even if said feat duplicates the behaviour of the old one (eg. I want to give higher level paladins charisma bonuses, which is essentially the same effect as Great Charisma, but I don't want to be giving them that feat because it won't stack with itself and so fourth, and I'd quite like to make a dwarven racial weapon proficiency that includes the dwarven waraxe and a bunch of other things). I was wondering if anyone either knew how to do something like this, or knew where I could find a good and detailed guide on how to add new feats (especially... I've looked at a few guides and I can't really tell/understand if they are only adding feats which will function in a custom module with that feat specifically written in?).
Many thanks.
I've been slowly modding my NWN base game via the kinda things I can do with the .2da files to make the game more fun for myself, but one thing I can't seem to find out how to do with that alone is actually adding a new feat, even if said feat duplicates the behaviour of the old one (eg. I want to give higher level paladins charisma bonuses, which is essentially the same effect as Great Charisma, but I don't want to be giving them that feat because it won't stack with itself and so fourth, and I'd quite like to make a dwarven racial weapon proficiency that includes the dwarven waraxe and a bunch of other things). I was wondering if anyone either knew how to do something like this, or knew where I could find a good and detailed guide on how to add new feats (especially... I've looked at a few guides and I can't really tell/understand if they are only adding feats which will function in a custom module with that feat specifically written in?).
Many thanks.
This question / problem has been solved by Catrhis