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If this is true after all i hope it doesn't affect the operations of good old games.
Didn't care much about this conversion, but it's sad to hear that there are problems for CD Project. They are a developer I have a lot of respect for. I absolutely loved The Witcher.
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stonebro: Time for me to buy The Witcher:EE. Already got the original release, of course!
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cogadh: The EE additions are a free download (patch) for owners of the original. Unless you just want to give them some money...

Correct, and wrong. The EE adds non-digital-able content like a soundtrack CD, a map, and a novel from the author on works which the gameworld is based.
I was never a big fan of getting manuals and extra content in .pdfs.
Post edited April 28, 2009 by stonebro
any comment from gog
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cogadh: The EE additions are a free download (patch) for owners of the original. Unless you just want to give them some money...#Q&_^Q&Q#LINK:18#Q&_^Q&Q#

Correct, and wrong. The EE adds non-digital-able content like a soundtrack CD, a map, and a novel from the author on works which the gameworld is based.
I was never a big fan of getting manuals and extra content in .pdfs.

Well, I actually have all that stuff in my digital copy of EE (soundtracks, movies, maps, etc.), but if you have a need for hard copies of that stuff, I suppose I can see why you would buy it again. Personally, I haven't bought an actual music CD in years and any time I have bought a game with extra stuff like hard copies of maps, they always end up as dust-gathering clutter on my desk until I end up throwing them away or filing them. I have a drawer in my desk full of game manuals and other game items that have almost never seen the light of day and I really see no reason to add to it.
Rumors from Poland about our bad financial situation are highly exaggerated:) (spread mostly by our beloved;) local competitors). Indeed we try to keep our costs on reasonable level and some layoffs were needed to do that - but this is to keep company in a good financial shape.
GOG.com is of course not in any danger.
And CD Projekt RED indeed decreased stuff from 80+ people to around 65 but all key people are of course in this team.
Unfortunately I cannot comment rumors on RoTWW but soon there should be press release cutting speculations.
Post edited April 28, 2009 by Mikee
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Mikee: Rumors from Poland about our dramatic situation are highly exaggerated:) (spread mostly by our beloved;) local competitors). Indeed we try to keep our costs on reasonable level and some layoffs were needed to do that - but this is to keep company in a good financial shape.
GOG.com is of course not in any danger.
And CD Projekt RED indeed decreased stuff from 80+ people to around 65 but all key people are of course in this team.
Unfortunately I cannot comment rumors on RoTWW but soon there should be press release cutting speculations.

Well, it is good to hear that things are not as dire as the news made it seem, but it is still sad that layoffs were involved, regardless of whether or not they were key people.
It sucks to see good developers let go and being forced to flip burgers in today's economy.
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michaelleung: It sucks to see good developers let go and being forced to flip burgers in today's economy.

We should start a fund for those guys.
Yeah, I came here to check after I read the news just now. I'm glad to hear GoG is safe.
I don't think this will gonna happen.
would it not make more sense to focus on WW for now? I don't have a console, but it seems like a console WW would be quicker, easier money than W2, which isn't gonna be out for a long time. They could finish the console port, and then go back to W2.
Shame if its true, especially after they spent all that time (and i guess money) on making a free Enhanced Edition for everyone...
regardless of whether or not they were necessary to the project, the jobs were necessary to them, otherwise they probably wouldn't be there. so, best of luck to those who did lose their jobs.
“After having a payment being broken by CD Projekt - a big payment that we were supposed to receive - and after having committed to the project but not being covered financially on it for three months, I hold no choice but to put the team on hold,” said Widescreen boss Olivier Masclef in a phone interview this afternoon.
Masclef also said CD Projekt’s deal with Atari was out of kilter with Widescreen’s agreement with CD Projekt in terms of milestones.
The suspension came after a meeting between the three parties, called by Masclef.
Staff have not been laid off, said the exec.
“We have be reallocating people onto other projects and work for hire jobs at the moment,” he said.
“I will try to find any solution for the fans. The Witcher on console is an extremely promising title that’s awaited by a lot of people. We have it running here, and I can tell you that if it hits the shelves one day it’s going to be great… I feel sorry for the fans and I feel sorry for Namco Bandai.”
Masclef said he “appreciated” Namco, who has signed a distribution deal with Atari of which Rise of the White Wolf formed a large part, but said he wasn’t sure if the game would ever been completed.
“I don’t know. I can’t find a financial solution by myself,” he said. “I don’t own the IP - CD Projekt owns the IP and Atari owns the distribution rights.”
And now, the response by CDProjekt:
It is sad that we cannot talk with WSG in normal business way, but communicate through media. It is absolutely not our style of making business, and we answer here as we feel forced to do this to clarify the unclear information:
1. All payments were done on time according to milestone plan.
2. Truth is that payments were later than originally planned but this was solely due to delays in production. The delays were growing in the project due to WSG continued to miss the deadlines.
3. Delays and risks of further development by WSG were unacceptable by CD Projekt (this happened even though CDProjekt RED was constantly increasing main team involvement to help in the production). The most important fact is that development process didn’t make planned release date possible and moreover propositions of the new release date were changing few times. Besides the schedule, technical incapability created a risk of missing planned quality which is absolutely unacceptable. And this brought an end in our cooperation with WSG.
4. Currently the works are on hold. We are evaluating all possible options to continue the production.
Making this decision was extremely difficult and sad as we know that many people are waiting for this project. We do our best to find a way out of this situation. But final decision must guarantee high quality of the product, otherwise we won’t continue the production no matter what consequences it will bring. We are committed to the highest quality of all our games, and this is unnegotiable for us.
So no matter what the final decision or solution we will find, please be sure that it will be the best for the game quality, and satisfaction of gamers, which is the most important for us!
Michal Kicinski
Joint CEO
CD Projekt Group
huh?
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Paul_cz: huh?

In a nutshell:
According to that, there is a disagreement between the two parties (WSG and CD Projekt) and until it's resolved, no further progress will be made on the console version of The Witcher.
Post edited April 29, 2009 by deoren