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WinterSnowfall: The conditions triggering a block seem to be erratic... perhaps there's a schizophrenic machine learning algorithm that controls things without a discernible pattern, or perhaps GOG has trained monkeys for this task as well.
https://www.gog.com/upload/forum/2017/02/6adcbdc79054539a4924f67e992d22eed2d6a97b.jpg
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Post edited February 10, 2017 by Johny.
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WinterSnowfall: I can't be 100% sure, but I think I've picked up some changes to the GOG website infrastructure, especially around the way the HTTP requests are being proxied.

Remember that site sluggishness a couple of days ago? Once that was fixed I started getting different kinds of throttling error codes, which caused my scripts to grind to a halt, since they weren't ready for this kind of trickery. Turns out that now, beside the HTTP 429 code (Too Many Requests) the APIs also throw back HTTP 509 at you (Bandwidth Limit Exceeded).

I've upgraded my scripts and included an additional layer of logic to handle these kind of situations in the future.

If anything goes horribly wrong, just remember that GOG is responsible for creating the Borg! My scripts will adapt. Resistance is futile.
We were hit by a DDoS attack couple of days ago.
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Johny.: We were hit by a DDoS attack couple of days ago.
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DeMignon: Seriously!?! Someone must envy GOG's prospering. I wonder who that might be?
It might be connected to Gwent Open Beta launch, as it also did hit our GOG-based Gwent multiplayer servers:

https://www.facebook.com/PlayGwent/photos/a.1052607128153887.1073741828.920769518004316/1386401511441112/?type=3

Maybe someone was just being helpful, and was testing us to have us strengthened? :P
As you may have noticed we never properly distinguished Simplified and Traditional Chinese on our game pages. This is something we'd love to, and will, change in the upcoming weeks.

Please note that no game installers were updated in the process of updating our API.