Minuteworld: valve has stated that if their servers go down or something bad happens, they will find a way for you too still play your games. even gabe said this. should I trust them?
This is what Gabe originally said:-
"If you right click on a game in Steam, you'll see that you can back up the files yourself. Unless there was some situation I don't understand, we would presumably disable authentication before any event that would preclude the authentication servers from being available. We've tested disabling authentication and it works" [url=http://web.archive.org/web/20100108013432/http://forums.steampowered.com:80/forums/showpost.php?p=10642189&postcount=28]http://web.archive.org/web/20100108013432/http://forums.steampowered.com:80/forums/showpost.php?p=10642189&postcount=28[/url]
The 4 problems are:-
1. "Presumably" isn't some legal or official guarantee. Valve have zero legal obligation to do so for their "subscribers" when pulling the plug.
2. It refers to
only authentication of existing installed games, not continued availability of re-installation via downloads. ie, if the Steam server's went down you wouldn't be able to re-install anything you didn't already have backup up offline since it wouldn't just be authentication server's going down but download servers too. Unlike GOG customers with a backup HDD full of backup installers, since 99.999% of Steam "subscribers" don't make off-line backups due to DRM in the first place, those who only install one game at a time and rely 100% on the cloud for every install / re-install would lose most of their games anyway if the plug suddenly gets pulled on download servers.
3. They can "promise" to fix SteamWorks or CEG but obviously 3rd party stuff like Denuvo or uPlay protected .exe's is beyond their reach both technical and legal.
4. There's no way they'll "fix" the issue by issuing individual .exe fixes for +20k games (eliminating the need for a client). Instead, it'll probably be done on a client level, ie, the games will still have the DRM code that refuses to start unless the client is called, and Valve simply replaces the Steam client's authentication code with a simple "auto-success" response without checking online anymore. But the client is still needed, so what happens if in 10 years time Windows changes enough that an abandoned Steam client stops working same way they've just dropped support for XP? In theory "there won't be a Windows 11", in practise stranger things have happened and for long-term game preservation purposes, there's simply no substitute for not needing any client at all...
The only Steam games that will be truly
guaranteed to be playable if Uncle Gabe pulls the plug on everything are
those on this list that you've already backed up into a zip file. The rest is entirely "faith based".