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In The Press

Finally, after all these years, <span class="bold">The Long Dark</span> has emerged from development. On release it is a particularly competent and unique survival sandbox refined through years of playtesting and meticulous tweaking; it is also Wintermute – an episodic single player campaign built upon the foundations that are survival mode.


There are only a handful of really great survival games on PC, and this is one of them. The story mode has its moments, and does a decent job of telling you how the game works, but it’s when you’re creating your own stories in the sandbox that The Long Dark is at its most absorbing. Beautiful art direction and rich, nuanced sound design bring the deep forests, frozen lakes, and ragged mountains of the Canadian wilderness to life. And your endless struggle to keep the Grim Reaper at arm’s length is enormously rewarding, providing you have the patience to appreciate its slow, measured pace.85/100, PC Gamer


"The Long Dark has taken the shape of a real [game] and not just an experimental survival sandbox that is way too extreme at times"8/10, GameSkinny


"the result is something that feels like the game I wish The Walking Dead could have been – a free-form, free-roaming tale of brutal survival, but with a story to experience too. The two conflict as you play, knowing that the game has deliberately supplied you with what you need to follow its threads, but then also let you wander off into the wilderness at your own discretion. And it handles this well, letting you hunt and forage to scrape by when stepping off the path.Rock, Paper, Shotgun
No link to a product page?
https://www.gog.com/game/the_long_dark

(for a second there I thought I would have had to link to steam :-/ )
I've been waiting until the story mode was released, and now I'm going to just wait until the rest of the episodes are released to play the game...

but...I did dip my toe in about a year ago when it was in-development and liked what I saw, and so I was compelled once it was released to go into survival mode and get a little experience with the mechanics before eventually getting to story mode.

It was very good. I don't really like survival games, or sandbox games, or crafting, but this game was very very compelling and engaging and very well done (obviously since I have it, it looked so good it is why I grabbed it from TGA a while ago) all around that I kept wanting to play and play and discover and learn.

However, with it being summer and the game being winter based and also knowing a bunch of changes and fixes and additions were still coming, I was able to put it on hold for now, but I'm looiking forward to getting back to it when the time is right!
Post edited August 09, 2017 by drealmer7
This remains the only game I've ever bought in Early Access and I was not disappointed. I got a it because I wanted to play a survival game without any supernatural elements. It's a lot fun to read the reviews and see what others think of this game instead of just gushing about the game to myself.
wishlisted for now :D
not a fan of survival games in general but this has some serious atmosphere going on, the trailer showing walking around in the dead of night with just a torch reminds me of Kona, wishlisted.
Unless you've omitted "Tea-Time of the Soul" in the title by mistake, I'm not interested.
Post edited August 11, 2017 by Breja
great
First of all: I'm not even a huge fan of survival games, so The Long Dark wouldn't have been for me right from the start. But when it got on GOG as an In Dev title, I decided to take a chance and just risk it, because something in the screenshots and the trailer it had at time made it feel like something special and unique, to me. I played this game *a lot* during In Dev, and, surprisingly, I absolutely fell in love with it, against all odds, especially considering it can be a brutally hard game on sandbox survival mode (which was all we had before release).

I'm bad at survival games, and I'm not that good at The Long Dark, either, but I've always felt it was a really rewarding game, even when taking into account my extreme ineptitude. And I started learning the intricacies and mechanics of the game, eventually becoming less suck-y at it, making it farther and farther each time I played. It provided me with upwards of 100 hours as a sandbox survival game alone. And, now, it's out. Version 1.0, Gold status, released. And it features a much awaited story mode, of which I only played a bit, yet (too much stuff on my backlog to fully dedicate myself to The Long Dark). From what little I experienced of it, it feels like a meaty, worthy addition. Good writing, suspenseful atmosphere, interesting premise. Plus, although it's an episodic adventure (which, yeah, I'm aware turns a lot of gamers off), the two available episodes are supposed to give players up to 30 hours of gameplay -- that's 15 hours per episode --, which is a good bang for your buck, if you're buying the game for the story mode alone (provided the rest of the episodes are at relatively the same length, the game could end up with a first season clocking at 67.5 hours, which is an amazing play time for an indie game, especially considering the main focus of the game is survival). So, those of you who have been waiting for the story, now is the time to get this game, but be aware that even when you're playing story mode, survival is still very much an integral part of the game, and it is as relentless as it is in the survival sandbox. Don't go into the story mode of The Long Dark expecting a light survival like the one in Kona, because this game *will* absolutely wreck you (the story mode *does* feature a lengthy tutorial, though, to grow players accustomed to the survival mechanics and aspect of the game, so don't be *too* scared, they don't just dump you there to do your thing with no tips whatsoever, like in pure survival mode). Still, and I can't stress this enough: The Long Dark is, first and foremost, a survival game. A great one, at that; I'd argue it's even one of the best, more unique survival games ever made, even if my knowledge of survival games isn't all that extensive. You *can* buy it for the story mode alone, but be aware that the survival mode is really where the meat of the game lies, it's when you play it as a pure survival title that the game really shines.

All in all, I'm glad I supported Hinterland Studio by buying their game when it got on GOG, I'm happy to have been a part of this, and I wish them all the best with The Long Dark, they deserve it, for having developed such a great game. And I mostly wanted to congratulate them on the good reviews the game has been garnering. Keep up the awesome work, guys!

[EDIT] I apologize for my humongous post, but I'd like to add this: to those of you on the fence because of the survival aspects and the story mode, the best comparison I can make is with Kona (assuming you played Kona or saw some footage of it). Think of "reverse" Kona. The Long Dark's story mode is basically a survival game that features a story underneath it, you *have* to survive to unfold the story, whereas Kona is an adventure game that happens to have some survival games, survival is just something you experience while traversing the wilderness but it doesn't affect how the story progresses, and, again, it's not even close to the sheer level of HARD as the one in Long Dark.
Post edited August 12, 2017 by groze