Posted August 18, 2017
Much as I love Divine Divinity (it's one of the first RPGs I ever played), I agree that if you don't like the first few hours, you're not going to like the rest of it either. It does get more interesting after you leave the starting village (IMO), but the gameplay and writing style don't change substantially.
Beyond Divinity, on the other hand... ugh. Waste of time and money. It removes almost everything I like about the original (huge open world, character interaction, puzzles) and replaces them with a boring linear dungeon-crawl full of bugs, re-used DD assets and general lack of polish. I kept playing in the hope that it would get better; it never did. I also made the mistake of playing a mage, not realising that there's precisely ONE spell in the entire game that's actually useful against high-level enemies, and it's only available from an optional dungeon that you can't return to once you've completed that stage of the game. So I eventually ran into a boss I simply couldn't defeat (after trying for half an hour) and decided to give up, rather than replaying half the game when I wasn't enjoying it anyway.
The only game that did 'get better' for me after a few hours of play was Morrowind - the main quest has an interesting story, but takes a while to get started. However, in that particular case I was still enjoying the gameplay enough to press on with it. Generally, if a game doesn't grab me within the first couple of hours, I'll just stop playing.
Beyond Divinity, on the other hand... ugh. Waste of time and money. It removes almost everything I like about the original (huge open world, character interaction, puzzles) and replaces them with a boring linear dungeon-crawl full of bugs, re-used DD assets and general lack of polish. I kept playing in the hope that it would get better; it never did. I also made the mistake of playing a mage, not realising that there's precisely ONE spell in the entire game that's actually useful against high-level enemies, and it's only available from an optional dungeon that you can't return to once you've completed that stage of the game. So I eventually ran into a boss I simply couldn't defeat (after trying for half an hour) and decided to give up, rather than replaying half the game when I wasn't enjoying it anyway.
The only game that did 'get better' for me after a few hours of play was Morrowind - the main quest has an interesting story, but takes a while to get started. However, in that particular case I was still enjoying the gameplay enough to press on with it. Generally, if a game doesn't grab me within the first couple of hours, I'll just stop playing.