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I'm on a quit streak of late - burning through my backlog the wrong way:

Cthulu Saves the World

Admittedly, I made the mistake of starting this very soon after Breath of Death (same developer, same game "engine"), which really hit the sweet spot at about 5 hours of playtime on a very simple, throwback, RPG formula: simple graphics, simple story, combat just complex enough to enjoy messing with in small doses.

Cthulu is in many ways the same exact game, just with a slightly different cast of characters, most notably the title hero. There is some humor to be had here, but it's very intermittent. The bulk of the game is trodding across various maps and fighting battles.

A lot of battles.

Against very similar monsters.

That said, the real problem with this game isn't the combat, which could be a little harder, certainly, but offers the opportunity to experiment with various skills and spells and combos, (though using more than the same few is rarely needed) it's the maps.

For one thing, there are more of them, which would be great if they were awesome. But they aren't. They're kind of a mess (I made a similar complaint in my review of BoD about the final dungeon - here that style extends to most of the maps in the game).

Less linear maps in the prior game sounds like a good thing, except they're primarily empty (aside from random combat) mazes which spiral and loop and dead-end with no real purpose or design except chewing up time. The game has no built-in mapping (that I saw), nor does it lend itself to easy hand-mapping. I ended up with several pages of brutally ugly hand-drawn maps just to avoid getting lost, and to try and find the few pieces of treasure hiding in each.

It wasn't particularly satisfying, and in a handful of cases the map had to be scrubbed because I'd drawn a curving hallway too long, or short, at which point nothing connected anymore.

The one very good thing this game added over the prior was the ability to at least teleport back out of any dungeon to the town of your choosing to avoid wasted time crawling back through 3-4 dungeon levels to the wilderness.

Don't get me wrong, I actually did enjoy this game for the first 4-5 hours (on top of the 5 hours BoD took to complete), but they stretched this game out to 10-12 hours (I'm about 8 in at the moment - projecting based on the number of dungeons left), and the dungeon-crawling has long since turned to drudgery, and the combat/loot/story/humor is just not nearly rewarding enough to overcome that.

It's not hard, per se - the only thing stopping me from finishing is a lack of will to spend 2-3 more hours on it just to say I completed it. Though I'll probably leave it installed and finish it off in a month or two.

Still, if you can pick this up for under $1 on sale, maybe skip BoD (they come bundled) and just play this one straight through. But only if you don't mind hand-drawing non-tile maps, and can get some enjoyment out of a fairly simple game. It's enough to get a few hours of simple fun out of, it just overstays its welcome a bit.
bloodrayne betrayal it made me rage quite more then once and i just went fuck it i got enough to play
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snowkatt: bloodrayne betrayal it made me rage quite more then once and i just went fuck it i got enough to play
Why?
Bad controls?
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bler144: Cthulu Saves the World
The maps really were confusing, pretty sure I quit playing twice at the UFO.
Seemed ok up to that point though.
Post edited June 10, 2016 by omega64
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snowkatt: bloodrayne betrayal it made me rage quite more then once and i just went fuck it i got enough to play
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omega64: Why?
Bad controls?
no just unreasonably hard and i suck at platformers
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omega64: Why?
Bad controls?
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snowkatt: no just unreasonably hard and i suck at platformers
Well, at least I now know not get it anytime soon. :P
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snowkatt: no just unreasonably hard and i suck at platformers
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omega64: Well, at least I now know not get it anytime soon. :P
i expected a scrolling beat em up
i got a fucking platformer

wasnt too thrilled with that
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omega64: Well, at least I now know not get it anytime soon. :P
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snowkatt: i expected a scrolling beat em up
i got a fucking platformer

wasnt too thrilled with that
Really, that much platforming?
What little I've played of the game way back the platforming didn't even feel good.
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snowkatt: i expected a scrolling beat em up
i got a fucking platformer

wasnt too thrilled with that
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omega64: Really, that much platforming?
What little I've played of the game way back the platforming didn't even feel good.
its 80% platforming
and of the fuckballs thats sadiscially hard i have to bounce on moving enemies ?! hard variety
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omega64: Really, that much platforming?
What little I've played of the game way back the platforming didn't even feel good.
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snowkatt: its 80% platforming
and of the fuckballs thats sadiscially hard i have to bounce on moving enemies ?! hard variety
I don't want to play it anymore...
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snowkatt: its 80% platforming
and of the fuckballs thats sadiscially hard i have to bounce on moving enemies ?! hard variety
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omega64: I don't want to play it anymore...
me neither
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01kipper: The Legend of Kyrandia (Book One)

I started out enjoying this game a lot. It’s got nice graphics, funny dialogue (although I did turn off the voice acting), funny death scenes, and I found the navigation and UI to be very easy and intuitive. But then I got the gemstone puzzle. If there is any way to complete this other than random trial-and-error then I missed it. Nevertheless, I persevered and continued on only to encounter the Fireberry Cavern maze. WTF?!? This one not only requires random trial-and-error, it also *requires* dozens of save/reloads. I got part way through the maze and realised that I was not enjoying this game anymore. I decided to consult a walkthrough just to get through the maze, but as I was following the walkthrough I realised I disliked doing that as much if not moreso than blundering through the maze myself. So I decided to quit, it’s simply not worth it to me if this type of ‘puzzle’ is so common in this game… and if I use a walkthrough, then what’s the point of playing it. Pity.
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ScotchMonkey: This is actually one of my favorite games from my childhood. With caveats...

We never actually got past the gem puzzle until years later when the planets aligned and Lady Luck's car broke down outside our house. Later on we would learn that the puzzle's solution is not consistent and partially generated. I actually trialed and errored the whole of the fireberry maze and man did it ever suck.
I remember buying a particular games magazine just to get through that game. (No internet back then!)

I hate adventure games which use nonsensical puzzles to progress.

Good puzzle (logical) - Car is broken down - find battery, fuel and a spare tyre.

Bad puzzle (illogical) - Car is broken down - find mittens so that you can trade with an elf for a scarf, so that you can romance the owner of a doughnut shop, so you can get the keys to the shop and steal a doughnut display model which you can use as a spare tyre.

Give me a f***ing break.
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ScotchMonkey: This is actually one of my favorite games from my childhood. With caveats...

We never actually got past the gem puzzle until years later when the planets aligned and Lady Luck's car broke down outside our house. Later on we would learn that the puzzle's solution is not consistent and partially generated. I actually trialed and errored the whole of the fireberry maze and man did it ever suck.
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Nemesis44UK: I remember buying a particular games magazine just to get through that game. (No internet back then!)

I hate adventure games which use nonsensical puzzles to progress.

Good puzzle (logical) - Car is broken down - find battery, fuel and a spare tyre.

Bad puzzle (illogical) - Car is broken down - find mittens so that you can trade with an elf for a scarf, so that you can romance the owner of a doughnut shop, so you can get the keys to the shop and steal a doughnut display model which you can use as a spare tyre.

Give me a f***ing break.
yeah i cant stand those either
unless its the discworld games because those are "quirky" anyway
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omega64: The maps really were confusing, pretty sure I quit playing twice at the UFO.
Seemed ok up to that point though.
They're not the world's worst thing by any stretch, I just didn't find navigating the maps to be any fun at all after the novelty wore off.

If it were the only game I owned, I would definitely play it through just because games!, but I have a huge backlog plus go-to games (Civ) that I'd just rather spend those hours of gaming on.
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Nemesis44UK: I remember buying a particular games magazine just to get through that game. (No internet back then!)

I hate adventure games which use nonsensical puzzles to progress.

Good puzzle (logical) - Car is broken down - find battery, fuel and a spare tyre.

Bad puzzle (illogical) - Car is broken down - find mittens so that you can trade with an elf for a scarf, so that you can romance the owner of a doughnut shop, so you can get the keys to the shop and steal a doughnut display model which you can use as a spare tyre.

Give me a f***ing break.
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snowkatt: yeah i cant stand those either
unless its the discworld games because those are "quirky" anyway
Have you ever played the Discworld game? The one where Eric Idle does the voice?

That game just takes the piss when it comes to moon logic.
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snowkatt: yeah i cant stand those either
unless its the discworld games because those are "quirky" anyway
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ScotchMonkey: Have you ever played the Discworld game? The one where Eric Idle does the voice?

That game just takes the piss when it comes to moon logic.
played it ?
i have all 3 versions of all 3 ports

i have 1 on pc saturn and ps
2 on ps ps1 and saturn
and noir on pc and ps1 there is no saturn port sadly

you need scumm vm these days to play them on pc