Not only over-saturated, the quality/creativity is in a down-ward spiral, mostly in bigger studios. Modern business models have made it more profitable to give gamers a false sense of what is a good buy and likewise accomplishments. And constant sales can be just as addictive as gaming, poker, sex, and drugs in general, and then you have effectively over-dosed yourself.
A little sidestep: Just look at mobile apps and their gamified tactics to make you hook-ed into the rush of this false sense of pride and accomplishments. I use Duolingo since I
suck at learning languages, and while I know very well where these "gems" and "gold chests" stems from, I wouldn't have used it unless there was a real gain there. I remember Khan Academy did the same thing many many years ago so it's not all bad.
How to Make Learning as Addictive as Social Media by Luis Von Ahn at TED And achievements are
often just a poor excuse to artificially extend the game, so yes, why care about quality, especially later in the game, when 90% only play 1/3 - 1/2 of the game?
I don't have many games (relatively based on what I read many here have), and I prefer to finish them, but there are some games I have that I just can't get myself to finish for various reasons. Though to be honest - I still do have plenty of games that I haven't started yet as I really don't play all that much anymore.
Haven't bought more than two this year (GoW and Selaco, which I fully intend to play to the end) so here's to hopefully get rid of the rest of the backlog, some time in the future.tm :D
Breja: Or have I just lost my marbles, like Toodles in Hook?
Nice reference, btw. Though, to be fair, in the end it did end well for him too. ;)