I'd say that what separates this from gambling is that gambling inherently involves a risk of losing your investment, either partially or totally; here, you get what you pay for -- a game on sale for three dollars. A game you might not like, granted, but that's the 'fun risk' that people are enjoying.
Another way I might look at is it's like a fund drive reward: "Pitch us three bucks and get a grab in the bag! Try something new! Support indie games!" Which is the point, right?-- that last bit, I mean. Granted, this is a transnational digital corporate subsidiary, not your local non-profit radio station, so the analogy only goes so far. But I actually support GOG as a philosophy, not just a business; so, if they're gonna keep rebuilding old games, providing a supportive market for new indies, and promoting consumer-centric digital business practices (despite, yes, the occasional PR goof and inevitable Trouble With the Fans), I say let 'em play Three Dollar Surprise a couple times a year.
Mnemon: But the moment you involve real money you move from playing a game to gambling; even if the deal is good. Playing poker without money is a game. Add real money to it and you add a different dimension. And sadly - otherwise gambling addictions and gambling debts that exist - for some people with bad consequences. Computer games dopamine is largely innocent like the former. This encouraged folks to take risks with real money and I'd rather GOG find a different way of making sales interesting.
And again there are people certainly gambling and regretting some of the outcome, if you read through the threads. Most don't mind given that 3 dollars really is disposable money to them - but it doesn't sit quite right with me as a way to generate sales.
Sure. Totally. Gambling addiction is a thing. And so is shopping addiction, but I don't think you'd advocate closing the store.
My (other) glib, unconsidered response is that, as with most addictions, sufferers would be wise to exercise discretion, and everyone else should exercise compassion. It should be noted that these are short-term, purely optional promotions that you don't have to play if they bother you. That said, are these 'sale games' triggering for some people? Is a gimmick biased or unfair or some other turn-off (I'm thinking of the 'ping' problems in the... First Insomnia Sale?)? Could we -- not to get all Obama-y -- do it better?
Seriously. Do you think we could come up with a 'sale game' that people would think is more fair and more fun and would be more liable to engage people more? Here, I'll start: What if pinata games
were limited (or prioritized) according to your wishlist? As in, I don't know
what I'll get, but I know I'll like it (and it'll be Linux native!)